Progress on CryoFall is looking good!
So, this week for our development log we decided to have a small party in the game and see how it plays, so we joined together in multiplayer. You can pretty much guess what happened next. When I asked "guys, just stand still for a moment, I want to make a screenshot for our blog" - everyone kept running wild, laughing, hitting each other with hatchets and doing other crazy things :)
But anyway, let's take a look at the screenshot below:
As you can see we have finally finished all basic systems that would allow to play the game together, build stuff, craft stuff, fight each other and do other things you'd expect in an open world multiplayer game.
To give you a bit of a summary on some of interesting systems that we had to finish before what you see above was possible:
- Physics system
- Network replication
- Construction / repair system
- Crafting system
- Manufacturing system
- Weapons and tools
- Armor and defense system
- Mining and gathering
- Rendering routines
- UI
- etc...
Quite a lot of work as you can imagine, but we are getting close to our first closed test, where we will invite other players to try the game with us. There are still some other big tasks that are left obviously, but we are getting there!
As always, join the discussion about the game on our forums!
PS - if you are curious who's who on the picture: I'm the guy in the center (Lurler), who's holding a stone axe, below me is ai_enabled wearing Ushanka hat, our lead developer, above in the leather armor is our lead artist - Shefik, and at the most right is our PR Manager -Â Antubis (playing with a different nickname this time).