CryoFall Dev.Blog #14 - Closed Test Report

Added on 24 January 2017 by Lurler.

Greetings friends!

The main news this week is that we have just concluded our first closed test of CryoFall!

As you can imagine - everything went great and we are happy to report on it here!

First off, we'd like to thank all of the testers who were able to take part in the test. We are fascinated by the amount of positive feedback and useful suggestions you've shared with us both in the game and on the forums.

Another important point is that you guys confirmed that we are on the right track. This gives us confidence to continue more or less in the same direction we've been moving up to now.

So, what's next?

We plan to run another test in a few more months and by that time we expect to finish implementing all basic gameplay elements that weren't part of this first test. That would include basic sound and music systems, other gameplay mechanics (such as farming), basic PvP mechanics such as weapons, property ownership (e.g. doors with code locks), proper mob AI and in-game creatures in general and more. By that point we expect to have a fairly solid alpha.

As usual, we will announce the date in its due time, here in the blog. If you'd like to be notified please follow us here, on twitter or join the forums!

Anyway, thank you guys for your continued support! It may sound cheesy but we are really happy to see you guys as part of our community :)