Short status update

Added on 17 February 2017 by Lurler.

Greetings, friends!

It’s been some time since we've last given you an update on our progress, but worry not - we are working as hard as always behind the scenes :)


First of all it would probably be a good idea to say that we are working on something big for VoidExpanse. In fact we've beed working on that for more than half a year now. This will be our biggest update since we have released VoidExpanse two years ago! I don't want to get into too much details here as we will have a dedicated post with all the information later. But what I want to say is that the update will be a two part thing: we will release a huge update for the core game, but we will also release a separate paid expansion (or DLC if you prefer to call it that) that will include a completely new storyline (among other things), which is in fact about twice as long as the vanilla ones.

What this expansion is about? Here's a little hint: a lot of you guys asked for the possibility of becoming a pirate… Well, it's not exactly that, but hopefully you will like it! So wait for the future updates and don't forget to check our blog. If VoidExpanse is something you are interested in you will certrainly find this expansion to your liking!


Now, to the news about our newest game, CryoFall. Since our first closed test in January the team have done an incredible amount of work to move the game forward. Currently we are working on the sound system. We want to make it as flexible as possible and to encompass all modern technologies and tricks that can be reasonable put in! Hopefully when the system is finished we can make a detailed post and describe how everything works on the inside. With the sound system in place we can make the immersion much better. Especially considering the fact that it has multiple settings allowing us to make different objects sound differently depending on the situation and their interactions.

Our goal is the same as before - continue working on the game for the time being and then launch another closed or semi-open test.

I guess that would be it for now. We will have more news in the coming weeks. Right now there is just not much that I can show as most of the work happens on the "internals" of the game.