Okay, this time the build should be stable! :) We have implemented a lot of fixes as well as rewritten several subsystems to address the issues reported since the last version.
We have also changed the save system to check the compatibility of saves. In the previous version we warned the people that saves are incompatible, but many still decided to use old saves which made some other problems appear. Now the game will check for any compatibility issues upon loading. So that too should be good.
Overall this update was focused on bug-fixes, compatibility improvements and optimizations. Hopefully it should be the last build of 0.7.x branch. After that - big new features!
Here is a detailed list of changes as always:
- Implemented save compatibility checking.
- Cosmetic fixes in star tooltips.
- Fixed inability to rebind keys.
- Improved item comparison tooltip.
- Fixed updates of prices on space stations (when trading skill improved, etc).
- Sometimes debris from previous star system present in current star system.
- Fixed system map displaying objects on wrong positions.
- Fixed too many "weapon empty" sounds.
- 2D sounds (like "weapon empty") played in 3D space.
- Added texture compression settings (auto/forced).
- Improved textures & models caching.
- Fixed blinkers sync problem.
- Fixed re-centering when open system map is opened.
- Added client stats log writer (average fps & other metrics regularly written to log).
- Load music/sounds from cache instead of disc. Should improve performance a lot.
- And a whole bunch of other small fixes.
What can you expect in a new version? Oh, a lot of features and content! I will post screenshots of a new ship, stations and some other info in the following days.