VoidExpanse launches on Steam April 2nd!

Added on 23 March 2015 by Lurler.


We're finally able to share news about VoidExpanse release date! AtomicTorch Studio proudly announces that our first game - VoidExpanse launches on Steam April 2nd for PC, Mac and Linux.

It was almost two years of hard work, building of important relationships, a time of difficult decisions, studying new things, correcting mistakes and looking into the future. Now we are ready to start the next chapter and we would like to thank our community and everyone who helped us – without you, guys, we wouldn't have come this far!

The price of the game is set at $14.99 USD, with prices for certain regions adjusted as per Steam recommendations. We are not planning to raise the price, plus all future updates to VoidExpanse will be free forever.

Note: if you have already purchased the game in our store you can also receive a Steam key. You may also synchronize your previously created saves, settings and other data when you run the game in Steam client for the first time.

Steam page: http://store.steampowered.com/app/324260/

Official website: http://voidexpanse.com/

Developers blog: https://atomictorch.com/

Developers store: https://atomictorch.com/Store

Physics based render

Added on 19 March 2015 by Lurler.

Greetings!

As you probably know, VoidExpanse was initially created using Unity 4. But now, when the 5th edition of this development platform is stable enough to use we decided dive in and add one of the coolest features it has - physics based rendering.

You can see the difference in the comparison below:

We aren't using all possible texture maps, but even what we have gives pretty significant improvement over the old rendering mode. Surprisingly, it turned out to be fairly easy to switch, but visually the difference it pretty clear if you can compare two pictures. In addition, the materials in the game started to look less "plastic" and reflections on the sharp edges of models now look less "acidic" and more realistic. It was quite handy to have some time available for these experiments to make the game look better right before the Steam release. We are also preparing some updates which include significant improvements to the game's performance and fixing of minor bugs. Stay tuned! :)

Steam keys and accounts synchronization

Added on 14 March 2015 by Silberspeer.

Greetings!

Our players who already purchased the game on our website are already asking us if they can receive a Steam key as well. And we say - yes! Here is the guide and all the answers.

Anyone who bought VoidExpanse from us directly (in our store) may also get a Steam key for the game as well. To acquire the Steam Key, just follow to your "My Games and Items" page and press “Steam Key” button. Then press “Request Steam Key” button (see attached picture below).

Note, though, that even if you activate the key now you won't be able to run the game from the Steam client as the game is not yet officially released on Steam, so the Steam clien won't let you start it.

You will be able to run VoidExpanse with Steam client when the game will be released. And, during the first launch - pay attention: the game will ask you if you have an account with us already. If you do (and the answer is - yes, if you bought the game directly) then you will be able to synchronize both accounts. This way all your achievements and other data will be linked for you.

VoidExpanse Release Date

Added on 10 March 2015 by Lurler.

Hello everyone!

It's been a long journey to get to this point but we are finally here! VoidExpanse release date on Steam will be announced this month on March 16th, 2015. The release includes versions for PC, Mac and Linux, as well as additional features such as cross platform multiplayer and co-op, achievements, full modding support, Steam Trading cards, cloud saves and all other neat features we all like to have.

Enjoy VoidExpanse release trailer below. See you in the deep space!

Community update!

Added on 2 March 2015 by Silberspeer.

Hi there! First of all, I want to let you know: we are finally releasing VoidExpanse on Steam this month! The huge part of our success with making VoidExpanse the way it is now was possible thanks to the help of our community! We always try to quickly respond to any comments and suggestions we get and we are proud to see the results of this cooperation!

So, at this important moment I would like to remind you about all of our resources where you can follow us and get all the news about everything we are doing as well as engage in a conversation with us.

Naturally, our main platform of communications is our forums. You can also get in touch with us on Facebook and Reddit (r/VoidExpanse and r/AtomicTorch), as well as watch all trailers and other videos we happen to post on our Youtube channel. And finally, don't forget our Twitter feed where we post important stuff right at the moment it happens.

New guy on the block

Added on 25 February 2015 by Silberspeer.

Hi everyone! New guy on the block is actually me and I am making this introduction by myself since now it is my job. So, my name is Sergey and I am a new PR and marketing manager for AtomicTorch Studio.

The main thing you need to know about me is, that I am really passionate about communication of any sort and from now on I will try to reply to everything you will ask or say to us. I've been working in game development since 2004 and started in GSC Game World (the same company that made S.T.A.L.K.E.R.) as a level-designer for their strategy projects, such as Cossacks II. In the past ten years I worked in a number of different companies. And, well, made an almost four years break to work as a criminal reporter in a major Ukrainian newspapers.

Now I am here to make already great communication between the community and our team more effective, and I am almost always in touch. Yeah, sometimes I sleep, but it happens to people. You can contact me at our forums (the Silberspeer guy), or just write me at info.atomictorch@gmail.com

Pre-release vacation!

Added on 14 February 2015 by Lurler.

What? Holidays? Now? Right before Steam release?!

Yup! :) Starting tomorrow, people in Asia will start celebrations of arrival of the new 2015 lunar year, the year of the Sheep (or Goat). And as you may know our company is also located in Asia. So, we are also going on holidays, starting February 15th until February 23rd with part of the team going back on 27th.


Frankly, we'd prefer to continue working, but alas, our office building will be closed during the holidays and we have no other choice but to partake in the celebrations :)

We will still try to be in touch during the holidays, but if we can't get a reply from us right away, don't worry, once we are back in the office we will be up to speed in no time!

Yup, that's us on the photo next to a traditional "new year tree". Happy holidays!

VoidExpanse Mod Spotlight: Co-Pilots

Added on 5 February 2015 by Lurler.

Today we are looking at a mod, or rather three different versions of the same mod, called "Co-pilots".

Here is a description straight from the author:

It can get lonely in the vast expanses of space. Here at Voidspace Recruiting, we offer a well trained team of professional co-pilots for you to take on your journeys through the star-systems of the Far Colonies!

The mod is compatible with the latest version of the game, so if you think it's somethind you'd enjoy - just head over to our forums and grab it!

VoidExpanse v1.0.1 is here!

Added on 2 February 2015 by Lurler.

Is it really that time? I can't believe it, honestly, but VoidExpanse is finally going to be released!

Yes, this version is very close to being the version we will send to "Gold", both on Steam and on our website. There are still a few small issues to fix, add achievements and such, but essentially the game is finally complete!

And here is our boxart for the game. To be honest I really like how it turned out to be :)

And yes, you can grab the game in our Store!

Anyway, we will have another blogpost when we release the very final version, so for now I would like to just share some of the changes in this version.

Here we go!

  • First of all we went over the entire game changing the balance to a lot of things. Few examples would be the experience system and how fast you progress, as well as mining, weapon stats and other elements.
  • We have finished the localization system and now the game could be translated to any new languages either by us or by players themselves. It will also ship with Russian language support built-in, so all of our friends from Russia, Ukraine, Belarus, Kazakhstan and other countries using that language could enjoy the game as well. And hopefully we can introduce more languages later!
  • AI has been improved as well, making pirates and other enemies a bit smarter - now they won't engage in futile fights with other NPCs and try to retreat if they are taking heavy damages.
  • Target unlock is now also possible.

As always you can read a detailed list of changes on our forum where we list every small detail that was modified.

But the primary goals of this update were, of course, the stability improvements and bugfixes! We are not quite there yet, but the game is definitely very stable and almost bug free. Give us another week or so and it will be perfect in time for release :)

Now, I'm sure many of you now ask, - "But WHEN is the release?". And to that I can say - it's going to be very soon! But before we can release we need to take care of a few things and make sure we have prepared everything for a good press coverage, so the game has better chances of being seen by the media. And if we have good sales it will mean we can continue working on the game for a long time! And that is our goal, to continue making it even better and I hope together with your help we will be able to achieve this!

VoidExpanse Goes Beta!

Added on 14 January 2015 by Lurler.

Now is your last chance to grab VoidExpanse for $9.99!

Yes, VoidExpanse officially goes beta! Though, it is mostly just a name change. The game has been stable for many months already, we just didn't feel the need to change the status, since it really doesn't matter. But now that the official release is fairly soon we felt it is time to finally do so :) So, the next small patch will transition the game into "Beta" state with the subsequent release on Steam shortly after that and getting a "gold" (released) status.

But what does it all mean? It means that the game will no longer have "early access" discount and will be available for the full price at $14.99 USD, so if you were thinking of grabbing the game for cheap (just $9.99 now!) - it is your last chance! We will update our Store page with the new pricing in one week from now, so don't take too long! :)

But some of you might also ask "but what about the future of the game?". And it is really simple, actually. We would definitely like to continue working on the game even after the release! For as long as people are interested.

And lastly, we all at AtomicTorch Studio just want to say big thank you to everyone who supported us and our project! Without you we wouldn't have been able to achieve all this!

VoidExpanse - Update v0.15!

Added on 31 December 2014 by Lurler.

And the new update is now officially out! The game has finally transformed into something we wanted to see from the very beginning when we started this whole project.

So, what is new this time? We've already touched on some of the features in previous blog posts, but here I would like to give a detailed list of every major change. So, here we go.

The biggest change of course is the new User Interface. The whole game was pretty much redesigned from scratch.

The game can now be completed. Yes, the quest lines for all factions have finally been finished.

Public servers now use announcement system allowing them to be neatly listed in the multiplayer menu with search features, history, favorites and other goodies.

Tutorial system has been added as well.

And many, many other features as well. As always you can read the detailed list of changes on our forums.

VoidExpanse: Unique characters

Added on 16 December 2014 by Lurler.

We've finally implemented unique character portraits for the key NPCs in the game. The rest of the characters will still have random portraits, but certain NPCs will now have a specific portraits like the one you see below.

Can you guess who that guy is? You can leave your guesses in the comments, but I'm sure it isn't terribly difficult to figure out :)

VoidExpanse Mod Spotlight: Ships

Added on 15 December 2014 by Lurler.

Today we are looking at three new mods for VoidExpanse all of which add new ships into the game. Simple? True, but quite fun to have some variety.

So, here they are:

  • Banshee Type-0 - a super-light interceptor hull based on the Banshee design
  • Nebula-1C0 - superheavy freighter hull, based on Shuttle design
  • YT-1300 - the Millenium Falcon - this one, I believe, requires no explanation :)

So, there you have it.

As always you can find more stuff on our forums, or share your creations for the game as well.

 

VoidExpanse: Tutorials

Added on 1 December 2014 by Lurler.

We are continuing working on the game, making it ready for the big release, including release on Steam. And considering how massive the game is already, and how much there is to discover, it is essential to have a comprehensive tutorial for people who may find it useful.

Surprisingly implementing the tutorials didn't take long, so here it is! There are a few other important additions too, but I will leave it for next time.

VoidExpanse: New UI

Added on 24 November 2014 by Lurler.

It really should have happened ages ago, considering that it didn't take THAT much time to do, but man, it makes a world of difference!

What am I talking about? The new UI!

Take a look below. I think it looks gorgeous, no less than a "triple-A indie project" :)

We've implemented similar new UI style throughout the game significanly improving overall look and feel.

Let us know what you think about the new UI here in the comments or on our forums.

Subscribe
Log in to subscribe to our newsletters.