Dinocide update v1.2 is out!

Added on 5 February 2016 by Lurler.

Hello everyone and we are here with another update for Dinocide!

To be honest we didn't plan to release this update so soon, we wanted to continue working on it and add a few more things, including a new boss. But while working on it we discovered an annoying bug related to food meter. And here is the outcome: Dinocide has a new biome, two more levels and less bugs! :)

As you can see from screenshots the new levels introduce a completely new biome and tileset - American desert! We hope you like it!

Dinocide update v1.1.x is ready!

Added on 1 February 2016 by Lurler.

Good news, everyone! Our team just finished creating a new update of Dinocide. And it is not just a patch or bug fixing update. We have some new content available there!

First and biggest of all the changes is the new boss! You can see it in the picture above. It has some quite interesting mechanics and should be a much more serious challenge than the first boss, which was designed as a sort of introduction.

Second big thing - we added a couple more levels! They are also arranged as an alternative path in the story giving you an additional path to progress through the game.

If you are using Steam or our launcher the game will update automatically and the game map will alter accordingly to show these new changes. Saves are 100% compatible as well. However, if you have a save file where you progressed much further in the story - you will need to start a new game to see this new boss and new levels.

But that's not all. We have some more things in works. So stay tuned for future updates! :)

Dinocide is live!

Added on 21 January 2016 by Lurler.

Great news, everyone!

Our second game, Dinocide is finally released!

The game is available worldwide for $9.99 USD (Steam prices may vary in different regions). You can grab Dinocide right now on Steam or in our AtomicTorch Store (DRM free of course!).

Dinocide is available for Windows, Mac and Linux platforms. The game supports 11 languages including Spanish, German and even Japanese.

Grab the game now and don't forget to share your experience with us on the forums!

Dinocide Steam page is live!

Added on 13 January 2016 by Lurler.

Dinocide Steam page is finally up! That means the game will now show up in "coming soon" section on Steam and more people will become aware of the project.

As you can see our release preparations are going as planned, at least so far :)

Dinocide will become available for purchase on Steam on January 21st.

Another important point is that we were able to make the game available in 10 different languages! This should make it possible for more people to enjoy the game in their native languages. Not just that, but we translated the Steam page for the game itself as well. And if the game does well - we are hoping to add even more languages eventually, but that will depend on your support, of course :)

Dinocide release date is January 21st

Added on 11 January 2016 by Lurler.

Hurray! Dinocide release date is set for January 21st.

Everything seems to be going as we planned and Dinocide will appear on Steam on January 21th, 2016. Obviously you can grab the game direct and DRM free from our official store as well. The game is available for Windows, Mac and Linux for $9.99 USD.

Dinocide is a classic NES-inspired platformer in a prehistoric fantasy world. It's a story of a cave-man who rescues his love interest from the paws of an evil and mysterious Dinosaur god.

The game delivers that familiar feeling of a classic console gaming and offers a lot of surprises and unmatched classical fun and drive.

For more information please visit the official Dinocide website at http://dinocide.com/ 

VoidExpanse v1.6.1

Added on 17 December 2015 by Lurler.

Just a short update. We have finished working on some bug fixes for VoidExpanse and the new version is out. VoidExpanse v1.6.1 addresses server issues related to multiplayer as well as some crashes reported on Linux and a few other issues.

As always you can find the detailed list of change on our forums.

Dinocide demo updated!

Added on 3 December 2015 by Lurler.

As you may know Dinocide has been successfully greenlit a while ago, which gave us a bit more time to actually work on the Demo (download here). It was very fun as-is, but you can always improve, right? And that's what we decided to do. We have added two important things, both to the game and to this demo.

First thing being a "boss" level which will conclude the three existing levels in the demo (and that boss will blow your mind, let me tell you that!). And the second one is a controller setup screen, which was another feature that quite a few of you guys requested.

Naturally this is not the only "boss" that you can encounter in the full game, we plan to add a great deal more interesting challenges on the path of prehistoric cave-man and his dino-friends. We cannot reveal how many of them there will be, but each of these encounters will definitely be an interesting challenge for you and will require a unique approach to overcome!

Other bosses will be available with a final release of the game which we estimate to be mid-winter. Meanwhile you can share some Boss-ideas with us on the forums.

Dinocide has been greenlit!

Added on 27 November 2015 by Lurler.

Great news, everyone! Our second project - Dinocide has been Greenlit on Steam today!

The whole campaign took us just eight days, which was a bit surprising! But we really wouldn't have been able to do that without the help of our community. Not only that, but we've been greenlit even before we reached the top 100 list! That certainly says something, not sure exactly what, though, but we are happy with the end result!

Now, after reaching this important milestone we will put all of our efforts towards finishing the game as soon as possible. We really hope to release it this year, but you never know, we will most likely end up releasing in January. In any case, our primary goal now is to deliver a quality product!

I'd also like to remind you that you can already preorder Dinocide and be among the first players to lay your hands on the game when it is released. You can do that in our official AtomicTorch Store, you will get some extra goodies along with the game and the Steam key as well, obviosly!

VoidExpanse 1.6.x update is out!

Added on 24 November 2015 by Lurler.

We have a new VoidExpanse update for you!

This update took us a bit more time than we initially anticipated, but it is an extremely important update in the long run. We completely rewrote certain libraries and addressed many longstanding issues. This should really be the most stable build thus far and we hope that this will solve all known issues once and for all, giving you guys the best possible user experience!

Aside from bugfixes we were also able to sneak-in a few gameplay changes and balance adjustments and a few new features for modders, so that should be useful as well!

Anyway, you can read the detailed patch notes on our forums, as always.

Dinocide Greenlight launched!

Added on 20 November 2015 by Lurler.


We are happy to announce that we have finally launched Steam Greenlight page for our upcoming title - Dinocide. And we welcome everyone to support our campaign! With your help we can certainly pass it in a very short time and finally make the game available to everyone!

Moreover, as we previously announced in our blog you can also grab the Dinocide demo to get the taste for the game even before the official release. The demo can be found on the official website - www.dinocide.com and specifically on this page. Both demo and the game are multi-platform and can be played on Windows, Mac and Linux.

Anyway, try the demo, join our forums if you haven't yet done so, vote for our Greenlight campaign and let's see where it all goes! :)

Dinocide Trailer!

Added on 19 November 2015 by Lurler.

We are happy to announce that the Dinocide trailer is available now!

Let us know on the forums what you think!

Dinocide demo is now available!

Added on 18 November 2015 by Lurler.

We have an excellent piece of news to report! Most of the work on our upcoming project - Dinocide is finally complete and Dinocide demo is ready to be played and available for downloads!

The demo allows you to play three completely different levels giving you a good taste of the game. These are not in-game locations, but specially designed demo-levels which should give you a good understanding about the core mechanics of the game and what it is about.

And couple of words about the project: We created Dinocide under strong influence of classical NES platformers and we want to invoke the same feeling of that old console gaming. Dinocide is a story of a prehistoric man who must rescues his love from the paws of an evil and mysterious Dinosaur god.

You can download the demo from the Dinocide website: http://dinocide.com/

And we would like to remind you that you can already preorder Dinocide in our official store - here.

Dinocide wallpapers!

Added on 19 October 2015 by Lurler.

We have some excellent news for everyone who preordered Dinocide (or going to).

As the work on the game continues and in fact very close to completion, we decided to make a small present to players who decided to support us! As promised we have created a collection of cool wallpapers which you can now download. You can do that in your "my games & items" page as always.

PS - here is a couple of wallpapers even if you haven't preordered the game :)

Stay tuned, we have more surprises for you!

AtomicTorch is proud to announce Dinocide!

Added on 17 October 2015 by Lurler.

AtomicTorch is proud to announce Dinocide, an upcoming prehistoric adventure!

In a prehistoric world, man’s best friend takes on a different, more reptilian form. To face the unknown dangers of a forgotten age, you’ll need to pair up with one of these majestic mounts to save the love of your life from an evil dino god. Ride high in the sky on a Pterodactyl, or choose the stomping incinerator known as Tyranno, among many more mountable dinosaur friends!

In Dinocide, dinosaurs not only offer friendly solace, but serve as a key mechanic to the way you will tackle the levels. Each dinosaur comes with a unique set of abilities that will directly help or hurt your success based on the area of the world you’re playing in. These locations vary from jungles, forests, lava caves, ice plains and deserts, and offer different enemies and platforming that you will have to overcome.

Health is based on a balance of hunger and damage taken, benefiting both fast-paced and methodical playstyles. Tackle levels slowly to replenish health and limit damage, or speed through at a breakneck pace to limit hunger—both can help you stay alive in a world inhabited by dozens of unruly creatures.

To learn more about Dinocide, visit the official website here: http://dinocide.com

We expect to launch a Greenlight campaign, trailer and a demo relatively soon, so make sure to check our blog once in a while! ;)

Additionally, if you'd like to support the development even before the official release - we have opened a preorders page as well.

Update v1.5 is here!

Added on 8 October 2015 by Lurler.

Our next update is finally ready and officially released! But what's new this time? Let's take a look at some of the interesting additions and changes with this update!

New weapons - We've introduced a few new and interesting weapons. This time we added new mechanics along with it as well. You can find mine deploying missile or auto-swivel cannons, but most fun of all is the solar blaster!

Updated map system - Not only does it look better but map generation is improved as well.

Improved AI - Remember how pirates used to ram your ship in the past? That will happen no more! But aside from that their AI has been improved overall making all enemies you encounter in VoidExpanse much smarter and more interesting.

New content - A few new items have been added that you can purchase for your ship.

Stability improvements - And that is specifically the focus of this update. We've spent a lot of time polishing every bit of code to make sure that the game runs as smoothly as possible, but most importantly that there are not bugs on any systems (Windows, Mac and Linux) under any circumstances.

Possibilities for modding - As you requested on the forums - we've added a few new properties to data files and new API for scripting. So if that's your thing - make sure you see what's available for modding now!

...and a host of other new updates and changes! Make sure to let us know what you think about the update!

As always, you can read detailed patch notes on our forums.

Subscribe
Log in to subscribe to our newsletters.