Behind the scenes

Added on 21 August 2014 by Lurler.

There haven't been much updates in the developers blog recently. So, what is happening, what are we up to?

Well, mostly two things: pimping our greenlight campaign (for which a separate post will be on Monday), and working on making the current version of the game as stable as it gets as we want to make the next update really huge! And that will take time. For that we need to be sure that for the next couple of months the game will be stable enough for people to play without any major issues.

We've also been working on improving our workflow and project structure that would help us in a long run. For example here is a list of changes that are also implemented already or in the progress:

  • Separation of common components to dedicated projects. That will enable us to maintain the code more easily and make this work more parallel. Therefore more people can work on it at the same time without interrupting work of other people.
  • Completely rewrote the build scripts. Now to make a debug or release version for PC, Linux, Mac or all together we can just press a single button and it will magically appear.
  • Added server start/load argument handling and other nice things.
  • Changed build naming, now it is [game]_[version]_[platform] which is a little more nicer than before.
  • etc.

So, that's more or less it.

Come next monday for a big update on our progress with greenlight! I hope you are as excited as we are! :)