CryoFall Dev.Blog #15 - Oil Industry

Added on 20 March 2017 by Lurler.

Hey there, friends!

As you might have noticed we didn't post any updates on the CryoFall progress for quite some time now. That's mainly because we were focusing on the release of "Pariahs' Bane" - a brand new expansion for VoidExpanse, with new storyline, quests, items, ships and mechanics! If you haven't checked it out yet, don't forget to do so! ;)

 

But as the expansion is now live we're finally back to our work on CryoFall at full force! And of course, we already have something interesting to show and tell you about!

We've completed another important technological milestone in the game: oil processing.

This production will allow players to get the oh so needed oil, used in various advanced recipes, granting access to further technological advancements like gasoline, plastic, etc.

So, how does the oil production cycle work? Well, first of all you will need to find an oil seep on the map. This particular resource deposit will be quite rare, so players will have to control it to get the oil. Hopefully it might serve as a points of conflict between different groups of players who may want to control this resource or alternatively a trade hub for oil-related products if a powerful group of players establishes a trade center around a large enough oil field.

When the oil seep is found, you will need to construct an oil pump atop it, in order to get some crude oil out of the seep. This process won't be too fast as well, so that controlling the territory around the pump during the process would actually be important.

When the oil is extracted, players will need to deliver it to the oil refinery to finally get some good crafting products out of the resource. Of course one can simply build a refinery close to the pump, but this might not always be possible… or logical.

Another option is to build the whole settlement around the Oil seep, which will of course lead to many consequences, both positive (trade?) and negative (raids?). We certainly can't wait to see how it will turn out :)

Now, that's about sums up this week's topic. But that's just one of the many things we're currently working on. We will share more information on the upcoming second closed test and new additions to the game in the coming weeks.

Follow our blog and forum to be the first to know more! :)