A23 Electricity Update Release

Added on 12 August 2019 by ai_enabled.

It’s been a while since our last update but we are finally ready to present you A23, the “Electricity Update”!

This time, the list of changes is so massive that it would be very hard to present them here in a blogpost. But we will do our best to share the most important changes and new features!

The biggest change in this version is the introduction of the Electricity System! Establishing a power grid for your base is an important step toward increased efficiency, production, and security. Many new advanced structures (such as electric furnace, freezer or even psi field projector) require electricity to operate, which could be provided from various generators (such as steam, solar, fuel, and even bioreactors). We've ensured that this system is simple yet powerful, so we can use it as a foundation for a lot of new, reworked, and future content.

Many players asked us if we can implement an item repair mechanic. We've considered various options and implemented the tinker table—a new structure which allows you to combine two broken items into one repaired item and also restore some extra percent of durability based on the new Maintenance skill you can master.

We've added several new creatures, two new distinct biomes (swamps and volcanic area) and also expanded the map a bit. You can find the latest map here.

A few other important changes are new status effect icons above the affected characters and reworked hitboxes. This makes PvP fights much more interesting, especially during base raids or when fighting over oil or lithium deposits!

Starting with this version, you will be able to see when a particular server was wiped, making it easy to judge which server to join, but more importantly, the featured community servers will be displayed together with the official servers, giving them more exposure. If you've considered playing on CryoSmall (a community server with a limit on party size and strict moderation)—it's a good time to join and try it!

As always, there are dozens of new items (such as energy pills, items used in food canning, slime & insect meat which can be acquired from monsters, various canned food, duct tape, etc.), new structures (tinker table, electric furnace, psionic projector, several generators, freezer, water pump, energy storage, recharge station, etc.), new technology groups (electricity, cooking, canning, etc.), new and reworked quests, reworked character status effects (their effects are rebalanced and made much more clear now), and other new content.

Some of you might be excited to hear that the LP penalty has been removed. Now, even if your character dies you won’t lose accumulated LP. This should provide a smoother progression.

There are also dozens of small quality of life (QoL) improvements all throughout the game which should make your experience in the game much more enjoyable!

Overall, there are almost 200 major changes. You can find detailed patch notes on the Official Forums.

Finally, this version also includes three new languages: Polish, Turkish and Japanese. We’re looking forward to seeing even more people joining the game!

This update is very large and took a lot of time to finish—in fact, it's probably a bit too large, so in the future we would prefer to add smaller updates but deliver them more often (roughly every 1.5 months or so). Also, it's the first update which was tested in the experimental branch by our community—and it turned out to be a great success, as we were able to dramatically improve it thanks to everyone who has participated and provided their feedback!

Anyway, it is time to jump in and enjoy the game to the fullest! As always, official servers have been wiped for this update and are ready to offer you a new chance to compete in a fresh economy!

A23 Update Announcement

Added on 6 August 2019 by Lurler.

We are happy to announce that Electricity Update is going to be released on August 12! We will make a release announcement when the update happens, but for the time being, we wanted to give you a short preview.

This update is quite large and took much more time to finish—in fact, it's probably a bit too large so in the future we would prefer to make smaller updates but deliver them more often (roughly every 4-6 weeks). Also, it's the first update which was tested in Experimental branch by our community—and it was a great success as we were able to dramatically improve it thanks to everyone who has participated and provided their feedback!

So, what's new? We're introducing Electricity system! Establishing a power grid for your base is an important step toward increased efficiency, production, and security. Many new advanced structures (such as electric furnace and freezer) require electricity to operate, which could be provided from various generators (such as steam, solar, gasoline, and even a bioreactor!). We've ensured that this system is simple yet powerful so we can use it as a foundation for a lot of new, reworked, and future content.

Many players asked us if we can implement items repair mechanic. We've considered various options and implemented the Tinker table—a new structure which will allow you to combine two broken items into one repaired and also restore some extra percent of durability based on the new Maintenance skill you can master.

We've added several new creatures and two new biomes (swamps and volcanic) and expanded the map a bit. You can find the latest map here.

Recently, we've run a survey to determine the players' satisfaction with the game and gather feedback. Majority of players voted to make the game progression a bit faster and to get rid of LP loss on death. We've applied the required changes now! And we will listen to your feedback after the update is released to consider further changes.

Another important changes are status effect icons over the affected characters and reworked hitboxes. This makes PvP fights much more interesting, especially during base raids!

Overall, there are almost 200 major changes. You can find detailed patch notes on Official Forums.

Starting with A23 version, featured community servers will be displayed together with the official servers, making them much more popular. If you've considered to play on CryoSmall (community server with a limit on the party size and strict moderation)—it's a good time to prepare for the wipe and A23 launch!

Anyway, just a few more days left! Stay tuned! When the update hits—we welcome you to join all the freshly started servers (server wipe) with a new economy for this A23 update!

Survey, Roadmap, and Community Servers

Added on 6 June 2019 by Lurler.

Greetings, survivors!

While we are working on the next major update we thought it would be a good time to gather  your opinion for the current version of the game. To do that we've prepared a survey that anyone can take. It is fairly short, so it should only take about 5 minutes to complete. Please try to give us your honest opinion so we can better focus on features and changes that you think are important. To take the survey - please follow this link. (The survey has now been concluded and link removed. Thank you to everyone who participated!)

We've also updated our roadmap so you can see our future plans here.

Also, we want to use this opportunity to let you know about a new community server planned to launch this Saturday (June 8th). It will provide a properly moderated experience for players who want to play the PvP either solo or as a small team. We're wholeheartedly supporting the community initiative and looking forward to the results of this experiment. Here is an announcement by the server's owner, @Buddaz:


CryoSmall is a community server project looking for feedback from interested players about the following: maximum team size, gather rate, LP gain, wipe times, and wipe frequency.
With this feedback I hope to have a server up and running this upcoming Saturday (June 8th).
In order for this community project to work as intended I will need help from you, the players, to make this a well balanced server and keep it fresh and exciting for everyone involved.
The goal of this project is to keep team sizes low so that all players are on an even playing field and prevent anyone, including server owners/moderators, the ability to gain an uneven advantage.
A maximum team size and a rule of no alliances will be strictly enforced.
CryoSmall will be the first CryoFall server built strictly by player input!
CryoSmall is located in the UK. The reason behind this location is so locations in the US and EU will all have similar ping. It seems like UK would be the best place to host the server in order to have the most impact for the playerbase.
Please join our unofficial community Discord to give your input: https://discord.gg/vEwHrdz

CryoFall: PvE Update (A22) is out!

Added on 16 May 2019 by Lurler.

It is finally time for the A22 “PvE Update” to go live!

This update introduces the last remaining basic feature that we wanted to see in the game before we can start working on content updates again: a separate PvE game mode!

With this update online, all servers are now separated into PvP and PvE, allowing everyone to choose the type of gameplay they want to see. Either classical high stakes competitive PvP, or this new relaxed and creative PvE. Community server operators can also make this choice and launch their servers in either mode.

Obviously, even in PvE (player versus environment) game mode you can still expect challenges, not from players in this case, but from many different creatures inhabiting the world of CryoFall.

But let’s take a look at what is actually new in this update.

Introduction of separate PvE servers makes it possible for us to finally improve the balance for PvP servers based on many requests from our community and make it more rewarding for both: defending and attacking players. Some major changes include significantly increased bomb damage and unlocked chests (to prevent a complete base wipeout during a raid), but to counterbalance it certain features are made much cheaper, such as land claim upgrades or repair of different structures. We are also considering to introduce a so called "raiding window", which could potentially help prevent offline raiding and ensure that most engagements happen when players are actually online. However, given that this feature is highly experimental we are planning to run polls for each of the official servers first, where you—the players—will be able to decide whether you want to see it enabled and how. We don't want to force any such changes on you. If we see overwhelming support for this feature and there will be a reasonable consensus on the actual time for the raid window then we will enable it for a particular server. Community server owners are also free to configure the raiding hours as they wish or even disable the feature altogether.

If you have any feedback regarding these recent changes or if you just want to get involved in the community directly - please don’t hesitate to join our Discord server.

Another big addition is the support for Chinese languages, with Traditional and Simplified both available. We will also have separate servers available for Chinese regions! This should help us expand the number of active players in the community. We welcome everyone to join!

There are also some content additions such as next tier of land claim building, armored walls, hunter’s tools, new helmet with a lamp available very early in the game, large cistern to store liquids, new quests, couple of new decorations and more. While the content wasn’t our focus for this update we were still able to include a few additions which should make it more interesting. But the real content update will come with next A23 version, when we introduce the Electricity System and dozens of new structures, items and mechanics into the game! So stay tuned!

This update also features dozens if not hundreds of small improvements and additions such as removing ALL empty technology nodes to help and speed up the progression in the game, improved server browser with detailed server tags and their descriptions (official, featured, PvP, PvE, modded, etc.), improved chat and social features, improved resource contesting mechanics with active timer, many balancing changes to items, weapons and ammo, new recipes such as pharmaceutical chemicals in T4 and much, much more.

The Map was also slightly changed for this update, expanding the western tropical region a bit and adding a few small points of interest in the south. We decided not to go too far this time and instead focus on the map when new biomes (e.g. swamp, winter forest, and pragmium wasteland) will be ready in one of the following updates.

As always you can read our detailed list of changes for this version on the forums.

If you'd like to learn about differences between PvP and PvE game modes we have prepared this handy guide here.

Anyway, what are you waiting for—join the game now and enjoy a new start in a fresh economy! As always all official servers are restarted (wiped) for this update to make it possible for everyone to compete under the same rules and challenge each other!

A21 "Survivors Update" & Steam Trading Cards!

Added on 27 April 2019 by ai_enabled.

As promised the patch is ready! And even more so, what was originally planned as a simple patch to address several rare issues and introduce some balancing changes have grown into a full blown update.

With A21 "Survivors Update" we are introducing several major improvements to the game, the biggest of which being the new "Newbie protection" mechanic as was requested by a lot of players. When you first start the game you are still learning the basics and it isn't exactly productive if you are being killed by more advanced players or players who have previous experience in the game. And this is exactly where this new protection comes into play. You will be completely safe from losing any of your items or learning points (LP) for the first four hours of the game! With that you can finish all basic quests without rushing and finish your first base to be completely secure.
Second biggest feature is the new damage tracking. The usual respawn menu has now been expanded to include a list of all recent damage sources — such as creatures, players, harmful items and status effect (including names of players who have damaged you, even if you were offline). Now now you can finally take revenge on that bad guy who killed you while you were offline :)

Next major change is the introduction of light and visibility system at night. Now all health bars and nicknames will be hidden by default if the player or a creature is in complete darkness. You will be able to see them either only when you approach or if you are holding a light source. In fact, whether or not you see something now entirely depends on the light radius of any light source, including the light from other characters and world objects!

Another improvement have been made to deposit claiming and contesting mechanic. Notification about the newly spawned Oil/Li deposit and its coordinates will be displayed to players who have Xenogeology tech unlocked. And now they cannot be claimed earlier than 30 minutes after spawning, so all of the interested players can now contest this resource.

Many improvements have been made to PvP balance. Biggest change being - any PvP damage have been reduced by half, which means that any fights between players will be twice as long now. It doesn't affect weapon or armor balance in any way, as this change is applied at the last moment after all other calculations. Oh, and also there is no friendly fire now, so you don't have to worry about damaging your friends in a heated fight.
And the last and our favorite change - character status effects (such as bleeding or radiation) now include a detailed tooltip with all of their properties and effects. Just hover your mouse over any of the effects and you will see all of their detailed stats.

On the modding side of things - server rates have now exposed in a separate config file with 16 rates available for customization. You can quickly change things like LP gain rate, increase item drops, reduce player to player damage to zero or even increase the damage from creatures and make it really tough for the players!

Obviously, this is just scratching the surface and the actual patch notes include almost a hundred other changes in total. As always, you can find a detailed list of changes on the forums.

Oh, and you've probably noticed in the title for this update - CryoFall now has Steam Trading Cards!

Please let us know what you think about this update and give the game another try if you haven't played recently! Oh, and no wipe this time! We were able to make all of these changes compatible with the existing saves :)

The next big update together with the wipe is still planned for May and it will finally introduce PvE game mode on separate servers and many other changes and new content! Stay tuned! There's a lot to come in the following months. We are here for the long haul to make CryoFall the best game it can be! :)

Upcoming PvE mode and our plans for the future

Added on 8 April 2019 by ai_enabled.

First of all, we want to thank everyone who purchased the game and we are very happy with how well the game was received. Most reviews are incredibly positive!

We're also aware that for some players the initial experience in the game can be a bit frustrating with unrestricted PvP. There are very generous people who share their items and experience with new players, but there are also some bad apples, who want nothing else, but to grief other people. This is certainly something that we want to address as soon as we can. So we're currently working on a patch to provide some protection for the new players who just joined the server. At least to provide enough time for new players to finish the first quests, learn the basics of the game and build a small house. Though this protection will be optional so you will be able to turn it off if you’d rather jump straight into action.

In addition to this simple newbie protection, we are also working on a much bigger update that will introduce completely separate PvE servers. PvE servers will allow peaceful cohabitation on the same server without worrying about being killed or raided. This game mode will be intended for people who just want to enjoy the game, learn technology and explore the world of CryoFall. Naturally, you will still be able to fight hostile creatures, but you won’t have to worry about other players attacking you (without your explicit consent, at least). We are also very excited to see what other types of player interaction it could bring. We are envisioning large cities with trading hubs and many other types of creative interactions! :)

Naturally, we're also working on PvP rebalancing—for release we had to nerf the bombs quite a bit to allow a bit more peaceful gameplay, but when we will have separate PvE server we will be able to revert this change. Though, unrestricted raiding has its own drawbacks, so we are considering many other balancing changes and especially some new ideas to address offline raiding as we are very much unhappy with the idea in its entirety. PvP should be more brutal, but also much more fair—giving an opportunity for you to defend yourself and a fair challenge and great reward for an attacker.

We also need to communicate one important aspect of the Early Access—the concept of server wipes as it was a surprise to a number of people. So, here is the explanation that we owe you.
The practice of regular server wipes is pretty normal for multiplayer survival games in early access and wipes happen regularly in those games to give players a new challenge, level the playing field as well as test new features that are introduced in each update. And we are also following the same practice with our wipes. Naturally, we don’t want to randomly wipe the servers without prior notice and a reason. In fact, we only wipe servers when we release a new major update. This is also required due to compatibility reasons. The game is still in a very active stage of development, so many changes that we introduce break compatibility across version, leaving us no choice but to wipe the servers. But then again, based on our experience during our year of public alpha testing most people actually look forward to those wipes as it gives them an opportunity to start anew, in a fresh economy and with new features after each update! So, we will keep this practice for the time being, at least for the next several months.

Naturally, if you are running a private or community server—it is up to you whether you want to wipe and when. We have no say in this :)
So, if you’d like to play without ever restarting—you can either run your custom server or join one of the available community servers that are dedicated towards long term play.
Also, you will always be able to run older versions of the game and keep playing on any version you’d like.

And that’s it for the time being! As stated above—we are incredibly happy with the response we received from your guys, honestly, we cannot overstate how well the game was received and we can only say that we will do our absolute best to give you the best experience we can! We will keep working hard to make CryoFall even better game! :)

CryoFall is out on Steam Early Access

Added on 3 April 2019 by Lurler.

Today we are happy to announce that CryoFall is finally released on Steam Early Access!

It has been a long journey to this point, but it has finally happened! The game is now available worldwide for everyone to purchase and play.

With this release we are also launching many new servers to cover all major regions and offering the game in many languages. We hope that with your continued help and support—CryoFall reaches success on Steam helping us turn it into a long-running project that we can support with many interesting updates for a long time, each one making the game even better than it already is.

We also want to thank everyone who helped us get here. It was only possible with the great support of our community for the past year that CryoFall was in open alpha. It really helped us shape the game into what it is today. CryoFall may look simple at first glance, but it is an incredibly complex game and we can thank our community for that! You can follow our future plans on CryoFall roadmap.

But right now the most important part is the launch! Watch our new trailer and head over to CryoFall Steam page to grab your copy to finally enjoy this game in its full glory!

Are you a member of the press or a youtuber/streamer? Feel free to get in touch with us to receive your press copy of the game.

CryoFall - Publishing Announcement

Added on 14 March 2019 by Lurler.

Today we have really important news for CryoFall. We are happy to announce our partnership with Daedalic Entertainment who will be publishing the game. We hope that with their reach and experience in the industry we can ensure a successful launch for CryoFall! Not only that, but thanks to their support we will be able to offer CryoFall in a number of different languages helping the game reach much wider audience!

We are also happy to announce the release date for CryoFall on Steam – the game will become available in Early Access on April 3rd, 2019! Make sure you add it to your wishlist and don’t miss the launch!

With the additional feedback from players on Steam we are hoping to accelerate further development and bring even bigger updates as we continued to release up until now while the game was in open alpha state.

We are just getting started!

CryoFall: Modding Update (A18) is out!

Added on 23 January 2019 by Lurler.

Wow, our last blogpost was in November. This is probably the biggest delay between two versions. But there is a good reason for it!

As you might have already seen from the title of this post - CryoFall now officially and fully supports modding! You can now download our custom Visual Studio 2017 extension and start hacking away! Not to mention - the game is 100% opensource which means you can see how any part of the game works under the hood and replicate or change it in your mod. It was certainly possible before, but now we've made some necessary improvements to ensure you can safely and easily install mods and develop your own with all the necessary tools. This update also saw the long awaited scripting API improvements.

We're also providing the CryoFall Editor now so you can more easily create and test your mods without having to run a full server and also create your own custom maps. It is the same map editor we use internally so it has all of the features available to us.


The Game Launcher was also updated to provide all the necessary features such as one-click installation of mods (delivered as .mpk (mod pack) files).

There are still some things we would like to add in the near future such as proper documentation and API reference, tutorials, mod samples, possibly even a modding portal, so there's certainly a lot more to come regarding modding in the future! In the mean time we hope to see some interesting content from you!

But obviously this update wouldn't be as interesting without additions to the game itself. So here are some notable changes:

  • Environmental Psi and Heat status effects.
  • New tier of defensive structures.
  • Multitude of new weapons & items such as Laser rapier (energy based melee weapon), many new ammo types (12ga buck shot, 12ga salt charge, 10mm blank ammo, etc.), new resonance bomb (able to penetrate many layers of walls), new medicine, generic items, etc.
  • Pragmium armor (and new T4 Defense technology group).
  • New quests & changes to existing quests.
  • New cybernetic implant: Healing gland (grants improved regeneration).
  • Oil and Lithium sources now deplete and respawn in the world. This prevents any single group from controlling them indefinitely. They can also be destroyed with explosives.
  • And much more! See full patchnotes here.

There are also many nice visual improvements, such as animated grass and plants you can see below.

We are looking forward to your YouTube videos and specifically let's plays as well as Twitch streams!

Don't forget to join and follow our social channels and websites:
   - Discord server: https://discord.gg/pRMGjRz
   - Forums: https://forums.atomictorch.com
   - Reddit: https://www.reddit.com/r/cryofall/
   - Twitter list: https://twitter.com/Lurlerrr/lists/atomictorch-studio
   - Official website: https://cryofall.com/
   - Development blog: https://atomictorch.com (this blog)

CryoFall: Pragmium Update (A17) is out!

Added on 9 November 2018 by Lurler.

And we are back with the long awaited A17 update! We are calling it "Pragmium Update" named after the most important mineral it introduces.

As many of you are aware this time we decided to focus exclusively on gameplay features and content without spending much time on technical changes like we usually did before. This enabled us to introduce huge amount of gameplay features, so much in fact that CryoFall almost feels like a different game! :)

But let's not get ahead of ourselves here and just go over some of the major features one by one.

Let's start with the biggest addition this time - the implant system!

You can unlock new technology group called "Cybernetics" and with it - access to the automated medical station which allows you to install cybernetic implants. Implants can be crafted from the new rare mineral called Pragmium. Each implant has a unique funcion from simple night vision (artificial retina) to ATP energy extractor which you can use to power your devices.

And that leads us to the second major addition - energy system! Now you can equip powerbanks that store energy. That energy could be used to power a number of different devices and items. But you will probably be interested to know that in addition to devices there's a whole separate weapon class now - energy weapons. You can unlock this T4 group and gains access to several energy weapons.

But changes in A17 are not limited to just end-game additions of course. We have also completely changed how technology trees work and now all tech tree nodes have unique icons to help you make sense of stuff you unlock. This also enabled us to significantly rework the entire technology part of the game and introduce many new items and recipes. In fact - total number of unlockable technologies increased from 10,000 worth of LP (learning points) to more than 16,000!

Example of that is the new reworked cooking system with a new cooking table specifically targeted to lower tier recipes, which you can see above.

Now, it is probably a good idea to show the actual thing - Pragmium mineral!

You can find and mine it in the desert. But... let's just say it has some "unique properties". So beware when being around one ;)

Naturally, there are hundreds of other changes big and small as well! You can find detailed patchnotes on the forums as usual.

And most importantly - don't forget to join our Discord channel to stay informated about all of the important changes and events. We post all upcoming features there every single day and provide access to experimental updates long before public releases.

Anyway, we hope to see you in the game now!

CryoFall: Tropical Update (A16) is out!

Added on 28 September 2018 by Lurler.

And we are back with another CryoFall update!

The game is progressing very nicely! Servers now consistently have hundreds of players and the game grows more and more with each update. You can easily lose yourself in the world of CryoFall for several weeks straight. In fact, we hear things like "I'm freaking addicted to this game!" more and more! And yes, that was an actual quote from one of the streamers who covered the game :)

Anyway, without further ado let's see what's new this time!

The biggest change is the addition of a completely new biome to the map. Now there are two large tropical areas in the south of the continent. They feature completely new vegetation and animals and should serve as a great starting area for new players thanks to abundance of food and less dangerous predators.

Central area of the map has been significantly expanded as well and the world received many other improvements in general.

Another major update is completely reworked wall system! It has been simplified significantly and now tile atlases just consist of simple fixed shapes. It makes it much easier to add new wall types both for us and for modders. And in fact, this update features a new wall tier - bricks.

There are many other improvements and additions, such as: structure decay (to remove abandoned bases that were littering the servers previously), blueprint deconstruction, many new plants, items, animals and structures, new technology groups and nodes, new cooking recipes, world map icons for important resources (oil and lithium), changes to skill system, improved land claim system (now it is possible to intersect their areas if you are the owner and other changes), "unstuck" feature and hundred of other changes and additions!

You can find detailed list of changes on our forums as usual!

And don't forget to join our Discord server - we are posting screenshots of all upcoming features and experimental versions there long before they become available here. We are also happy to discuss any ideas you have. So, make sure you join! ;)

We are hoping to see you in the game with this update as well! And stay tuned for the next update, A17 is going to be mindblowing!

CryoFall - Community update #1

Added on 27 August 2018 by Lurler.

Just a short one this time!

While we are still working on the next version and preparing everything for release on Steam we decided to share an interesting informational video about the game made by Kane Hart.

As well as an short let's play by Wattles.

We'd love to see more of your videos, so please keep them coming and we will ocassionally choose something interesting to share! :)

CryoFall: Explosive Update (A15) is out!

Added on 6 August 2018 by Lurler.

It's been quite some time since our last post! But we been working hard on the biggest update to CryoFall in a while! With A15 "Explosive Update" we feel the game has finally reached a stable state in all regards and we are happy for people to play it without worrying about something being unfinished or not polished enough!

This update introduces several massive changes main of which is new explosives system! With this we can finally start introducing higher tier walls such as bricks, concrete, reinforced, etc. all of which will be added in the next version as well as other late game elements.

Another huge update is the introduction of the boreal biome to the map. Now you can visit northern regions and see completely different flora and fauna.

Some other notable changes include environmental ambient sound system, two new skills: learning and crafting, new technology groups, new items, weapons, plants, animals, buildings and structures, and much more! Basically there is more of everything and the game is taking shape nicely! :)

As always, you can find the detailed list of changes for this version on the forums. And don't forget to leave your comments.

We are hoping to see you in the game!

CryoFall Alpha 14 is out!

Added on 25 June 2018 by Lurler.

And another update is finished and deployed!

This past month we were still working on some technical tasks in the background, so there isn't as much new content as in some previous updates, but thankfully we are mostly done with that and the next update should be rather substantial again.

Anyway, what's new this time?

The primary change is complete reworking of the quest system - it now includes more than 30 quests ranging from very simple to something you would have to put quite a bit of effort towards. We are quite happy how this system turned out to be, but there are still a few things we would like to do.

Another thing is the inclusion of miner helmet. At first it may not seem like much, but it signifies substantial improvement of the lighting system. It is now possible to include things like night vision goggles and other things!

New industrial crate and corresponding loot have also been added to industrial ruins. Now there's a good reason to go there ;)

Another major change is complete rebalancing of the weapon system. Now there is more reason to use different ammo as it now properly does what it's supposed to do (such as armor piercing bullets actually being better than normal bullets against armor).

As always you can see the detailed list of changes on the forums.

CryoFall Alpha 13 is out!

Added on 1 June 2018 by Lurler.

Greetings friends!

We are continuing with CryoFall development and the new version is finally ready.

This time we have some major changes, the primary of which is the new quest system!

For the time being its primary purpose is to serve as a kind of tutorial to introduce new players to the game and offer some goals to aim towards in the beginning, but with each subsequent update we are planning to add even more interesting and challenging tasks.

The same system of requirements that is currently used for quests will also be used for achivements in the future! Basically two sand crawlers with one rocket launcher :)

Another large update is complete overhaul of points of interests (ruins, etc.) with tiered approach. Lower tiers would be perfectly suitable to all new players, even without any equipment, but more difficult areas will require substantial investment into a good gear and weapons to be able to clear them. This should offer interesting progression system as well.

Another major change is the improvements to general usability and accessibility, for example you can now use items directly from inventory or by using keyboard shortcuts. Things like that don't change much, but certainly make any game more user friendly.

This of course goes along with our usual content expansion. Some new items include respirator (early game environmental protection gear), new decorations, saplings (and ability to plant trees), new fridge (evaporative type), new water type - lake (and ability to draw water from water bodies), new recipes, new technologies and many more!

You can find detailed list of changes for this update on our forums.

And don't forget to join our Discord server!

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